首页> 外文OA文献 >Localized Minimum Spanning Tree Based Multicast Routing with Energy-Efficient Guaranteed Delivery in Ad Hoc and Sensor Networks
【2h】

Localized Minimum Spanning Tree Based Multicast Routing with Energy-Efficient Guaranteed Delivery in Ad Hoc and Sensor Networks

机译:Ad Hoc和传感器网络中基于本地最小生成树的多播路由,具有高效节能的传递

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

We present a minimum spanning tree based energy aware multicast protocol (MSTEAM), which is a localized geographic multicast routing scheme designed for ad hoc and sensor networks. It uses locally-built minimum spanning trees (MST) as an efficient approximation of the optimal multicasting backbone. Using a MST is highly relevant in the context of dynamic wireless networks since its computation has a low time complexity (O(n log n)). Moreover, our protocol is fully localized and requires nodes to gather information only on 1-hop neighbors, which is common assumption in existing work. In MSTEAM, a message split occurs when the MST over the current node and the set of destinations has multiple edges originated at the current node. Destinations spanned by each of these edges are grouped together, and for each of these subsets the best neighbor is selected as the next hop. This selection is based on a cost over progress metric, where the progress is approximated by subtracting the weight of the MST over a given neighbor and the subset of destinations to the weight of the MST over the current node and the subset of destinations. Since such greedy localized scheme may lead the message to a void area (i.e., there is no neighbor providing positive progress toward the destinations), we also propose a completely new multicast generalization of the well-know face recovery mechanism. We provide a theoretical analysis proving that MSTEAM is loop-free and always achieves delivery of the multicast message, as long as a path exists between the source node and the destinations. Our experimental results demonstrate that MSTEAM is highly energy-efficient, outperforms the best existing localized multicast scheme and is almost as efficient as a centralized scheme in high densities.
机译:我们提出了一种基于最小生成树的节能多播协议(MSTEAM),这是一种为ad hoc和传感器网络设计的本地化地理多播路由方案。它使用本地构建的最小生成树(MST)作为最佳多播骨干网的有效近似。在动态无线网络中使用MST非常重要,因为它的计算时间复杂度很低(O(n log n))。而且,我们的协议是完全本地化的,并且要求节点仅在1跳邻居上收集信息,这是现有工作中的常见假设。在MSTEAM中,当当前节点上的MST和目标集的多个边缘起源于当前节点时,就会发生消息拆分。这些边缘中的每一个所跨越的目的地被分组在一起,并且对于这些子集中的每个子集,最佳邻居被选择为下一跳。该选择基于进度上的成本度量,其中通过将给定邻居和目标子集上的MST的权重减去当前节点和目标子集上的MST的权重来估算进度。由于这种贪婪的本地化方案可能会将消息引导到空白区域(即,没有邻居向目标提供积极的进展),因此我们还提出了一种全新的多播泛化,用于广为人知的人脸恢复机制。我们提供了理论分析,证明MSTEAM是无环的,并且只要源节点和目标之间存在路径,就始终可以实现多播消息的传递。我们的实验结果表明,MSTEAM具有很高的能源效率,优于现有的最佳本地化多播方案,并且在高密度情况下几乎与集中式方案一样有效。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号